A minor miracle has happened. I have survived graduate school.
What a complex and challenging two years it has been, learning concepts and frameworks that I never would have dreamed existed. The MSIM degree at the University of Washington's Information School has been a growing and learning experience. I've been exposed to people and ideas that have allowed me to see problems and the world from new perspectives and within many different contexts.
When I graduated from my undergraduate program at The American University, there was a certain way that I viewed the world, and my time there shaped my skills and abilities, including giving me a strong foundation in research. Shifting to the field of "information" has actually been a natural progression for me.
I've discovered I am an information gatherer.
Whether trying to build a case for a peace program in Kashmir or developing a content strategy for a company, having the right information is critical. I find it incredibly satisfying to solve problems using rigorous and robust information.
And I am looking forward to the next step of finding a career that isn't just a job, but will allow for finding engaging and dynamic solutions for how to connect people with the information they need.
A rambly geek musing on information topics and the like. Not frequently updated, nor focused on anything in particular. Random musing about information behavior, data, news, and whatever pops into my head when I want to procrastinate from other things.
Showing posts with label UW. Show all posts
Showing posts with label UW. Show all posts
Wednesday, July 6, 2011
Monday, October 25, 2010
Design & The Platinum Rule
We have Alix Han (@uxkungfu) talking to students today about user-experience (UX).
You know the "golden rule": Do unto others as you would have them do to you.
Alix tells us the platinum rule of design: Do unto others as they would have you do to them...
What?
Well, it goes like this - you might like to be kicked, but that other person might prefer hugs. Seems a bit simplistic, but ....
Stealing some of the main points from her presentation, there are a few key elements that make up the desires/needs of humans and their interactions.
Talking About Emotional Design
Certainty: I want to know that things will work the way I expect them to
Variety: I want fresh, entertaining content
Significance: I want to feel special and important in some way
Love & Connection: I want to feel connected to someone or something
A designer's job is to research/discover how these come together and make a user's experience awesome.
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